However, riders watch a video screen and the ride capsules move forward, which gives the feeling of a steep drop-off. Drops – Scary Level 7 (Both Missions): Since this ride is a simulator, there aren’t any actual big drops. The Green Mission doesn’t spin at all, but ride speed is simulated by the video screen in the ride capsule, as well as the rocking and tilting motion. While it doesn’t feel exactly like you’re spinning, many riders feel dizzy and a bit nauseous on the Orange Mission. The Orange Mission is on a large centrifuge, so the ride capsule you’re sitting in is spinning at a high rate of speed. Ride Speed – Scary Level 10 (Orange Mission) Scary Level 7 (Green Mission): This is where the biggest difference between the two versions of the ride is most obvious. Scary Level 5 (Green Mission): Conversely, if you choose the Green Mission, you’ll be training for an orbital tour around the Earth. The Orange Mission story has much more of an element of danger emphasized, as well as repeated warnings about the importance of following all safety protocols during the ride. If you choose the Orange Mission, you’ll be training for a manned flight to Mars. Story – Scary Level 8 (Orange Mission): Both missions have a good story. All of this is designed to increase excitement levels, and it accomplishes that very well. You’ll see plaques describing future deep space missions, and will watch a training video that explains the mission objective as well as ride safety information. Once you enter the ride building, you are entering a training facility for your mission. Theming – Scary Level 5 (Both Missions): Regardless of which Mission you choose to experience, the overall theming is the same. Here’s a breakdown of the scary factor for different aspects of this ride: If we were to rate how scary Mission: Space is overall on a scale from 1 to 10, with 1 being “not scary at all” and 10 being “absolutely terrifying,” it would probably rate a 9 for the Orange Mission and a 6.5 for the Green Mission. However, the Orange Mission ride capsules are on a multi-armed centrifuge that spins rapidly to simulate gravitational forces. You’ll experience rocking and tilting during either mission. Both versions feature an exciting story, but the big difference is the movement of each ride. This assumes a fairly well-controlled motor, but from what I can tell, this thing can start and stop on a dime-small changes to the first derivative aren't a big deal.The first thing, and most important thing, to know is that when you approach the Mission: Space attraction, you’ll immediately have a choice of joining the Orange Mission Team (intense!), or the Green Mission Team (less intense). Just like the chalk mark on a timing belt!Įven if the centrifuge were accelerating in the rotational plane during the entire launch, you can have a less intense launch with the same duration by slowing down the rotational acceleration so you hit the maximum (slower) speed at the same time in the new configuration as you would have hit the faster speed in the old configuration. (I'm a little surprised that no one mentions a sense of yaw during the very beginning of lanuch it gets up to speed *that* fast!)ĮTA: you can time the rotational velocity pretty accurately because the cabins helpfully have little green lights on them. That thing gets up to full rotational speed in a hurry, and after that it's fairly constant. There was a video taken "through the cracks" of a centrifuge in motion posted on wdwmagic. Orange Team will remain the same.įrom what I hear the ride will adjust depending on demand, so if there are very few who want to ride Green, more Orange centerfuges will be made available, and vice versa.Īnd by slowing down the centerfuge you'd have a shorter launch, From what I hear it's not shabby at all and really well done. The Green Team experice will be similar to the Orange Team experice, only with no spinning they have increased the movement of the capsuels when they tilt, pitch, and roll. This has been done to prevent line switching and prevent kids too short for the Orange Team go into line for the Green Team then jump on over. You will be given cards to hold on to for each experience and you must give these cards to the CMs to ride. Fastpass will be set up for both and they will share one line. There will be one dedicated line for the Green Team (non-spinning) and one line for the Orange Team (spinning). The single rider line will be dropped and everything M:S currently has for lines will be doubled. This new tamer version will be available May 19th, TOMORROW. Hey guys, I think some information is needed here on the new version of M:S.
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